unity3d - DoTween will not respect player paused time -


i'm using dotween , found out (in webgl builds), when switch tab, though have player settings set run in background = true, tweens not respect delay or execution time given time spent on tab. dotween using, deltatime, or stopwatch? how can make work in case player paused reason?


Comments

Popular posts from this blog

Is there a better way to structure post methods in Class Based Views -

reflection - How to access the object-members of an object declaration in kotlin -

php - Doctrine Query Builder Error on Join: [Syntax Error] line 0, col 87: Error: Expected Literal, got 'JOIN' -