android - Why can't my project build on two different systems -


i working on android app in unity. have setup , running on desktop pc. whenever click on build works fine.

unfortunately can't take desktop pc me, work on laptop when i'm not @ home. problem is: exact same settings in project, game not compile on laptop due problems target-sdk version.

i'm not android developer not aware of have fix error on laptop.

the error states (summed up):

unable merge android manifests

target-sdk-version plugin 25, use 23

i know can change somewhere in unity. changing api-level didn't same error in newest version. checked on fact desktop pc , laptop have same api levels available. updated android studio newest version.

i made sure there no android manifest in project states need target-sdk-version of 24 or 25, 1 says min-version 14, target-version 19.

as said compile without complains on first system on second 1 fails , don't know why. hope can tell me fix problem.

you can see settings below

enter image description here

have done "invalidate caches / restart" in file tab of android studio.

in unity: go edit => preferences. in preferences window go gi cache tab. , click clean cache. http://answers.unity3d.com/questions/732312/how-to-clear-cache-for-unity.html


Comments

Popular posts from this blog

Is there a better way to structure post methods in Class Based Views -

performance - Why is XCHG reg, reg a 3 micro-op instruction on modern Intel architectures? -

jquery - Responsive Navbar with Sub Navbar -