unity3d - Unity to Xcode 8.3. Undefined symbols for architecture arm64 _addZipFile", referenced from error -
i developing ar project in unity , building ios build. unity, build successful in xcode build giving error this.
undefined symbols architecture arm64: "_addzipfile", referenced from: _ziputil_addzipfile_m779653781 in bulk_assembly-csharp-firstpass_0.o _ziputil_zip_m3365174905 in bulk_assembly-csharp-firstpass_0.o (maybe meant: _ziputil_addzipfile_m779653781) "_zip", referenced from: _ziputil_zip_m353699619 in bulk_assembly-csharp-firstpass_0.o _ziputil_zip_m3365174905 in bulk_assembly-csharp-firstpass_0.o (maybe meant: _ziputil_zip_m353699619) "_unzip", referenced from: _ziputil_unzip_m1045744427 in bulk_assembly-csharp-firstpass_0.o (maybe meant: _ziputil_unzip_m1045744427) ld: symbol(s) not found architecture arm64 clang: error: linker command failed exit code 1 (use -v see invocation)
i have tried possible solution searched here.
thanks.
you're using unityzip plugin in project when xcode project built says can find unityzip's plugin link. code using plugin unknown compiler. @ unityzip github page 1 more time. suppose you've missed step:
add file "pluginscode>ios>ziparchive" xcode project.
so add needed files project , should compile.
Comments
Post a Comment